13DIT

Level 3 Digital Technology

Course Description

Teacher in Charge: Miss C. Greenwood.

13 Digital Technology

Digital Technologies helps students to develop the skills, project management and design thinking skills to a complex standard used in fields such as Software Engineering, Website Development, Creative Technologies, Database Development and Computer Science. They will advance the skills learned in year 12 to learn to plan, design and create an authentic outcome using complex techniques. They may have the opportunity to enter a Technology Scholarship.

WHY STUDY DIGITAL TECHNOLOGY?

  • University Entrance: Year 13 Technology is on the list of 'Approved Subjects' that can be used to qualify for University Entrance.

  • Use common software effectively and efficiently: Gain a solid foundational knowledge of school and workplace productivity applications such as Word and Excel.

  • Learn to use image editing and multimedia tools: Develop an understanding of digital media and how to create a variety of media types. Learn to edit photos and create animations, audio and video.

  • Learn to create computer programs: Why just use computer programs that other people have written, when you can create your own? Learn fundamental programming and computer science skills, enabling you to use simple scripts to create computer games and create web pages. 

  • Manage your computer: Gain a basic understanding of what goes on ‘under the bonnet’ of a computer, allowing you to maintain your own PC and perform simple troubleshooting tasks on school computers.

  • Be an ethical and responsible citizen of cyberspace: It is important that you develop an understanding of safety issues, privacy issues and other digital citizenship concepts so that you can be a safe user of current and emerging technologies.

  • Sharpen up your design skills: Develop your design skills by learning what ‘works’ and how to justify your design decisions while creating a digital product aimed at a particular target audience


    There are three main areas of learning:

    1. PROJECT MANAGEMENT: we aim to help students be iterative in their planning and development of their outcomes, using modified Agile methodology and digital tools. Students will be encouraged to team up to develop their outcomes collaboratively.
    2. USER EXPERIENCE METHODOLOGIES: students will learn the theory and practical around how to design and plan an outcome using UX methods. They will learn the reasons for designing outcomes based on user experience, iterative development and user feedback.
    3. SKILL DEVELOPMENT: tying these all together is the chosen skill or skills that the student will develop, chosen from one (or two) of database, media or programming and learning about a chosen area of computer science.

Eunomia euphoria : Kiwi team makes Technovation final


Recommended Prior Learning

Completion of Year 12 Digital Technology with a minimum 10 credits, and NCEA Level 2 Literacy and Numeracy. If you do not meet prerequisites you must interview with the HOD, Miss Greenwood for entry to the course.

Course Costs and Equipment/ Stationery requirements

A large capacity USB drive or portable hard drive is recommended.

Credit Information

You will be assessed in this course through all or a selection of the standards listed below.

This course is eligible for subject endorsement.

This course is approved for University Entrance.

Total Credits Available: 38 credits.
Externally Assessed Credits: 3 credits.
Internally Assessed Credits: 35 credits.

Assessment
Description
Level
Internal or
External
Credits
L1 Literacy Credits
UE Literacy Credits
Numeracy Credits
A.S. 91900 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 3.1 - Conduct a critical inquiry to propose a digital technologies outcome
6
6
6
6
6
6
Level: 3
Internal or External: Internal
Credits: 6
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91901 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 3.2 - Apply user experience methodologies to develop a design for a digital technologies outcome
3
3
3
3
3
3
Level: 3
Internal or External: Internal
Credits: 3
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91902 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 3.3 - Use complex techniques to develop a database
4
4
4
4
Level: 3
Internal or External: Internal
Credits: 4
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91903 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 3.4 - Use complex techniques to develop a digital media outcome
4
4
4
4
4
Level: 3
Internal or External: Internal
Credits: 4
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91904 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 3.5 - Use complex techniques to develop an electronics outcome
6
6
6
Level: 3
Internal or External: Internal
Credits: 6
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91906 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 3.7 - Use complex programming techniques to develop a computer program
6
6
6
Level: 3
Internal or External: Internal
Credits: 6
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91907 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 3.8 - Use complex processes to develop a digital technologies outcome
6
6
6
6
6
6
Level: 3
Internal or External: Internal
Credits: 6
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
A.S. 91909 v1
NZQA Info
Digital Technologies and Hangarau Matihiko 3.10 - Present a reflective analysis of developing a digital outcome
3
3
3
3
3
3
Level: 3
Internal or External: External
Credits: 3
Level 1 Literacy Credits: 0
University Entrance Literacy Credits: 0
Numeracy Credits: 0
Credit Summary
Total Credits: 38
Total Level 1 Literacy Credits: 0
Total University Entrance Literacy Credits: 0
Total Numeracy Credits: 0

Useful Links

Disclaimer

We aim to enable every student to have the course that they prefer, however, some courses have limited places or pre-requisits that may restrict the student's choice.