Level 3 Digital Technology
Course Description
Teacher in Charge: Miss C. Greenwood.
13 Digital Technology
Digital Technologies helps students to develop the skills, project management and design thinking skills to a complex standard used in fields such as Software Engineering, Website Development, Creative Technologies, Database Development and Computer Science. They will advance the skills learned in year 12 to learn to plan, design and create an authentic outcome using complex techniques. They may have the opportunity to enter a Technology Scholarship.
WHY STUDY DIGITAL TECHNOLOGY?
University Entrance: Year 13 Technology is on the list of 'Approved Subjects' that can be used to qualify for University Entrance.
Use common software effectively and efficiently: Gain a solid foundational knowledge of school and workplace productivity applications such as Word and Excel.
Learn to use image editing and multimedia tools: Develop an understanding of digital media and how to create a variety of media types. Learn to edit photos and create animations, audio and video.
Learn to create computer programs: Why just use computer programs that other people have written, when you can create your own? Learn fundamental programming and computer science skills, enabling you to use simple scripts to create computer games and create web pages.
Manage your computer: Gain a basic understanding of what goes on ‘under the bonnet’ of a computer, allowing you to maintain your own PC and perform simple troubleshooting tasks on school computers.
Be an ethical and responsible citizen of cyberspace: It is important that you develop an understanding of safety issues, privacy issues and other digital citizenship concepts so that you can be a safe user of current and emerging technologies.
Sharpen up your design skills: Develop your design skills by learning what ‘works’ and how to justify your design decisions while creating a digital product aimed at a particular target audience
There are three main areas of learning:
- PROJECT MANAGEMENT: we aim to help students be iterative in their planning and development of their outcomes, using modified Agile methodology and digital tools. Students will be encouraged to team up to develop their outcomes collaboratively.
- USER EXPERIENCE METHODOLOGIES: students will learn the theory and practical around how to design and plan an outcome using UX methods. They will learn the reasons for designing outcomes based on user experience, iterative development and user feedback.
- SKILL DEVELOPMENT: tying these all together is the chosen skill or skills that the student will develop, chosen from one (or two) of database, media or programming and learning about a chosen area of computer science.
Student Work: GODOT - Recycling Game Aimed at Teaching Children How to Care for their Environment
Eunomia Euphoria : Kiwi team makes Technovation final
Recommended Prior Learning
Completion of Year 12 Digital Technology with a minimum 10 credits, and NCEA Level 2 Literacy and Numeracy. If you do not meet prerequisites you must interview with the HOD, Miss Greenwood for entry to the course.
Course Costs and Equipment/ Stationery requirements
A large capacity USB drive or portable hard drive is recommended.
Credit Information
You will be assessed in this course through all or a selection of the standards listed below.
This course is eligible for subject endorsement.
This course is approved for University Entrance.
External
NZQA Info
Digital Technologies and Hangarau Matihiko 3.1 - Conduct a critical inquiry to propose a digital technologies outcome
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Digital Technologies and Hangarau Matihiko 3.2 - Apply user experience methodologies to develop a design for a digital technologies outcome
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Digital Technologies and Hangarau Matihiko 3.3 - Use complex techniques to develop a database
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Digital Technologies and Hangarau Matihiko 3.4 - Use complex techniques to develop a digital media outcome
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Digital Technologies and Hangarau Matihiko 3.5 - Use complex techniques to develop an electronics outcome
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Digital Technologies and Hangarau Matihiko 3.7 - Use complex programming techniques to develop a computer program
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Digital Technologies and Hangarau Matihiko 3.8 - Use complex processes to develop a digital technologies outcome
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Digital Technologies and Hangarau Matihiko 3.10 - Present a reflective analysis of developing a digital outcome
Pathway Tags
Bachelor of Computer Science, Software Engineering, Creative Technologies, Systems Analysis, Software & Web Development, Information System Management, Computing Architecture, Network specialists, Computer Technicians, Programmers, Database Administrators, Digital Media specialists, Animation artists, Programmer, Electronics Engineer, Telecommunications Technician, Game Developer, Database/Systems Administrator, Computer Support Technician, Graphic Designer,
Useful Links
Disclaimer
We aim to enable every student to have the course that they prefer, however, some courses have limited places or pre-requisits that may restrict the student's choice.