Epsom Girls Grammar School Epsom Girls Grammar School

10 Digital Technology (Half year course)

10DIH
Course Description

Teacher in Charge: Miss C. Greenwood.

10 Digital Technology (10DIH Half year course)


PART ONE: Programming and Robotics

Year 10 Technology is about developing solutions to real design problems for real people. Students will develop thinking skills including imagining, designing, testing, creating, building and evaluating.


Students will have the opportunity to either use any or a combination of Lego Mindstorms / MBlock MBots / Arduino / Micro:bits v2 to create and program robots to perform a variety of real life solutions.   There may also be other opportunities to learn game or app development programming.


WATCH SOME OF OUR STUDENT SAMPLE WORK


PART TWO: Web Programming (CT) and Design (DDDO) 

Students will learn how to use HTML5 and CSS3, the two types of code upon which all websites are based. HTML and CSS is an excellent starting point to the world of code and is a mandatory languages for any web developer to know. You'll learn all about these two languages and how they work together to render your website.

Learning goals:

  • Build a first web page with HTML and CSS
  • Distinguish between HTML and CSS and identify their separate uses
  • Identify and apply correct syntax for common HTML elements
  • Build a first web page with HTML and CSS
  • Distinguish between HTML and CSS and identify their separate uses
  • Identify and apply correct syntax for common HTML elements
  • Explain how semantic HTML tags are used to structure a web page
  • Use tags and attributes to identify key information within a page
  • Identify and use correct CSS syntax
  • Apply CSS to HTML elements

Course Overview

Term 1
Students will use different perspectives to explore the impact of an existing digital technologies outcome, including a te ao Māori perspective in:

*** Strand A: Programming through either Game Design (CT), App Inventor, or Python
or
*** Strand B: Python Robotics with MBots, Arduino, Micro:bits v5, or Vex


Term 2
Students will use different perspectives to explore the impact of an existing digital technologies outcome, including a te ao Māori perspective in:

*** Strand A: Programming through either Game Design (CT), App Inventor, or Python
or
*** Strand B: Python Robotics with MBots, Arduino, Micro:bits v5, or Vex

Term 3
Students will use different perspectives to explore the impact of an existing digital technologies outcome, including a te ao Māori perspective in:

*** Strand A: Programming through either Game Design (CT), App Inventor, or Python
or
*** Strand B: Python Robotics with MBots, Arduino, Micro:bits v5, or Vex

Term 4
Students will use different perspectives to explore the impact of an existing digital technologies outcome, including a te ao Māori perspective in:

*** Strand A: Programming through either Game Design (CT), App Inventor, or Python
or
*** Strand B: Python Robotics with MBots, Arduino, Micro:bits v5, or Vex

Learning Areas:

Year 10 Option Selection - Half Year Technology Courses (Select 1 subject), Technology


Assessment Policy & Procedures
Pathway

11 Digital Technology



			
					
					Course Costs and Equipment/ Stationery requirements
										

It is recommended that students bring a USB (minimum 8Gb) to school.


Disclaimer

We aim to enable every student to have the course that they prefer, however, some courses have limited places or pre-requisits that may restrict the student's choice.